The craziest day on the production of Nirvana, by far, was the day when I decided to change the title, and add the subtitle "The First Travel". At first, I thought it was dangerous to assume that I would be able to make more of those. The first thought that came into my mind was that, the fact that I put this one together was already a miracle, given my slight tendency to throw out projects directly into the trash can, and never talk about them again.
That feeling was present at some point in the pre-production, when I decided for the minimalist design for the rooms, inspired partially on the vibrant colors of Mirror's Edge, plus the cold environment of Portal. Back then, the design decision was completely based on the fact that, if I was going to play one-man-army, and do all the graphics by myself, it should be at least easy to pull off. In time, though, seeing the rooms taking shape, the melancholy of the story hit me. I created a world that needed saving, that desperately needed some light, but what I was doing was driving it even more into the darkness. That realization became a fundamental part of the story, and the day came to changed the title, to change the fate of my small civilization of two people.
Nirvana: The First Travel. We will visit their world four times, and we will see gaming with other eyes when we are finished. I hope.