Nirvana was a game that I worked on with two more people. After the game was launched, we followed our separated ways, and the game stagnated. Until past month, when after some negotiations, the full rights came back to me, and now I can work on the game again.
Nirvana: The First Travel, was unfortunately victim of my inexperience as a developer, and looking back at it now, I see where my flaws are, and how much I grew from that time until now.
During the past year, since the game was launched, I have been working on my first solo project, a platformer called "Quatro Luzes". The game had its success, and I learned a lot with it, about ways to tell a story, about presentation, and more importantly, about the importance of playtesting and how well rounded a game becomes once you have a trustworthy team of playtesters. By that I mean "people that tell you exactly what they think, no matter what."
Nirvana came back into my schedule. I've been remaking the game now, working on the graphics, in my outdated code, in my puzzles. I don't know when the game will be ready, or when the update on Steam will arrive, and be available for everyone to download it. I decided to take my time and make the game I wanted to make in the first place. A game where a tragedy happened and all the hope is in a hopeless person. Maybe, for a while, I was a hopeless person.
But I hope... I hope I can bring the players of my game the experience to visit the world of Doctor Lestrade, Roman and Mr. Thomas Walker, and be part of it. Now I can.
Sorry for the waiting. It will be well worth it.
Jardel Elias, former Creative Director of Genius Games.