Of course I learned Mecanim, the new introduced feature, you never know when you're gonna need a good animation pipeline, right? But one thing my game have in common with the Half-Life series, is that I don't have a character model to be animated, so I was satisfied with the bug fixes, and all the minor new features I could use.
Until early march, this year, when Unity 5 was finally released.
Democratization of game creation. This was the policy for Unity from the beginning. Everyone can be a game designer, if you have the talent, and if you have the dedication to work for it. The new standard shader, the new global illumination, the new physics engine, the new audio mixing system... the new Unity that changed my game from something personal and minimalist, to something personal and beautiful.
Thank you, Unity Technologies, for making this engine, for making dreams come true around the world. But its not about "what they create", is about "what we create". Time to go back to work.
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Nirvana: The First Travel in Unity 5. |
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